Dabish Digital
Design

Empty states, explained without the jargon

Teams tend to reach for this after something has already gone wrong. Here is empty states without the vocabulary that usually surrounds it.

Design decisions are the ones clients feel most confident arguing about, which makes it worth separating taste from evidence early. Write the reasoning down alongside the decision, because the reasoning is what changes first.

The short version

The first screen a new user sees is usually empty. It is worth being explicit about, because assumptions differ quietly. Anything you cannot measure here, you are deciding by taste, which is fine as long as everyone knows it.

Why people complicate it

Most of the confusion comes from tooling rather than from the idea itself. The teams that handle this well are rarely the ones with the biggest budgets.

An empty state should teach the next action. This is the sort of thing that compounds, quietly, in both directions. Doing this properly once is usually cheaper than doing it approximately three times.

What to do next

Blank space with no guidance reads as broken. Small and consistent beats large and occasional here. Most teams find the first pass takes an afternoon and the maintenance takes minutes a month.

In practice

Consistency is the quiet half of design work: it rarely gets complimented, and its absence is noticed immediately. Three things worth confirming about empty states before you move on:

  • Someone can say what the current setup is without going to look
  • An empty state should teach the next action — and you know whether that is true here
  • There is a way to tell whether the last change to this helped

If any of that sounds like a description of your current setup, it is fixable.